I have tried for an approach wherein I describe the main action, and the players fill in their characters' experiences, thoughts and feelings. I think this could work as a format, but I need to keep the players engaged.
The pulp-trash style in which it is written was not purposeful, it's just my trashy writing. But it works really well for this game.
This was written in part because we have a new player joining for session 2 and it would help them adjust to the story.